:: Volume 37, Issue 1 (6-2021) ::
QJOE 2021, 37(1): 147-166 Back to browse issues page
A Validated Framework for Gamified Electronic Teaching of English Language with a Systemic Approach to Instructional Design
H. Dehghaanzaadeh, Ph.D. , H. Fardaanesh, Ph.D. , J. Haatami, Ph.D. , E. Talaa’ee, Ph.D. , H. Dehghaanzaadeh, Ph.D.
Abstract:   (2046 Views)
One way of making learning English language interesting is through its gamified instruction, especially nowadays that most teachings are done virtually. Doing so, however, requires a valid framework. To construct such a framework a set of 22 peer reviewed papers on language learning and gamified teaching, from among 94 of such papers, was content analyzed and key concepts, and frequently used elements were derived. Furthermore, a group of 20 experts specializing in instructional technology was randomly selected from among all such experts and given a questionnaire on the topic. The results identified the required elements for the framework in gamified virtual teaching/learning of English language. The most applicable elements are feedback, challenge, points, bonuses, ordering tables, levels, progress curves, time pressure, storytelling, scores, personality, results, achievements, narratives, and liking and disliking. The validation process conformed the framework to be a rather reliable one. 
Keywords: gamified teaching, learning English, virtual learning environment, systemic instructional design
Full-Text [PDF 556 kb]   (841 Downloads)    
Type of Study: Research | Subject: Special
Received: 2019/08/22 | Accepted: 2020/01/1 | Published: 2021/06/10


XML   Persian Abstract   Print



Rights and permissions
Creative Commons License This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Volume 37, Issue 1 (6-2021) Back to browse issues page